![Second life viewer for mac](https://knopkazmeya.com/18.png)
![second life viewer for mac second life viewer for mac](https://static.macupdate.com/screenshots/232282/m/kokua-viewer-screenshot.png)
Lindens do not distribute these libraries, so you will need to fetch and install these even if you download the libraries packages. Some builds of the the Viewer depends on proprietary libraries (alternative open source libraries are also provided for developers who prefer or are not licensed to use the proprietary libraries). Optional: Installing Proprietary Libraries SecondLife.xcodeproj project also has "test" scheme. Running Unit Testsįrom Xcode, open the project build-darwin-x86_64/test/test.xcodeproj and select "test" for scheme and run. You can create and put the alias wherever you find convenient. Navigate to build-darwin-x86_64/newview/ configuration-type.Select the Run section and uncheck the box labeled "Allow debugging when using document Versions Browser" on the Options tab. When running from the XCode IDE be sure to go to Product → Scheme → Edit Scheme menu. "secondlife-bin" scheme is what you look for. Where configuration-type depends on your built configuration ("DebugOS", "ReleaseOS" or "RelWithDebInfoOS"). Open build-darwin-x86_64/newview/ configuration-type/Second\ Life.app To launch the viewer you build, from your source tree root directory, run: Running your newly built viewer Option 1: Command Line If it prompts you to automatically create schemes, let it do so. When opened it should be configured correctly to build, so just Build and Run. Inside that directory you will find the SecondLife.xcodeproj project file which can be used with Xcode. Once you have run the autobuild configure step, the directory build-darwin-x86_64 will have been created in the root of your source distribution. That's harmless, it just takes some extra time, but be sure to include any configuration options such as that for fmodex above. You can omit the -no-configure option: if you do, autobuild will implicitly run the configuration step before building. Build Option 1: Command Line Build autobuild build -no-configure
#Second life viewer for mac full
Full instructions may be found at Build_Viewer_With_Autobuild. Configureīe sure you have the following environment variables set before continuing:Ĭonfiguring and building with autobuild works the same on all platforms. See Building the Viewer with Autobuild#Select Build Variables Step 3. Open a terminal and checkout the viewer source code: If everything reported sensible values and not "Command not found" errors, then you are in good shape!
![second life viewer for mac second life viewer for mac](https://s.softdeluxe.com/screenshots/6505/6505391_4.jpg)
You can install git and CMake using Homebrew or their official installers.Ĭonfirm things are installed properly so far by typing the following in a terminal: 4.5 Optional: Installing Proprietary Libraries.
![Second life viewer for mac](https://knopkazmeya.com/18.png)